AoeStats
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Arena

510369512Analyzed
4v4 RM · 4h ago on Sep 30, 2026· 18m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Armenians · Croatia
905
+14
🇹🇷 Vietnamese · Türkiye
894
+15
🇹🇷 Poles · Türkiye
894
+15
🇭🇷 Cumans · Croatia
878
+15
🇬🇧 Wu · United Kingdom
1000
-64
🇬🇧 Celts · United Kingdom
829
-32
🇬🇧 Turks · United Kingdom
823
-27
🇬🇧 Inca · United Kingdom
823
-27
Player eAPM Actions Feudal Castle Imperial Opening
27 502 11:59 — —
26 475 9:37 — — ⛏ Fast Castle
21 386 10:28 — — ⚔ Archer Rush
18 328 10:02 — —
15 265 10:33 — — ⚔ M@A Rush
12 228 11:24 16:36 — ⛏ Fast Castle
11 203 14:14 — —
7 128 13:10 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,150 3,430 975 0 6,555 6,849
3,435 1,785 690 0 5,910 6,244
3,550 2,255 0 0 5,805 7,192
3,370 2,035 315 0 5,720 7,762
3,350 2,060 200 0 5,610 6,846
2,750 1,585 250 650 5,235 5,856
2,405 2,075 315 0 4,795 6,165
2,315 1,560 260 0 4,135 4,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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