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Pilgrims

507675606Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 30m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Malay · United Kingdom
923
+15
🇫🇮 Britons · Finland
891
+17
🇹🇷 Britons · Türkiye
870
+17
🇬🇧 Bulgarians · United Kingdom
818
+21
960
-20
🇭🇰 Franks · Hong Kong SAR China
920
-18
🇹🇼 Italians · Taiwan
909
-18
🇦🇺 Slavs · Australia
822
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,102 12:49 20:05 — ⚔ Fish Boom into Scouts
26 809 13:54 18:21 — ⛏ Fish Boom FC
23 699 15:13 29:36 — ⚔ Fish Boom into Archers
18 536 11:53 27:25 — ⚔ Drush into Fish Boom
13 390 10:28 26:43 —
11 339 13:25 19:56 — ⚔ Fish Boom into M@A
0 1 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,700 10,820 5,860 315 29,695 31,509
8,505 9,818 2,985 950 22,258 24,765
4,550 5,270 2,055 1,500 13,375 13,752
6,005 3,860 1,715 1,735 13,315 12,568
4,915 3,675 755 100 9,445 12,533
3,445 4,695 485 430 9,055 10,265
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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