AoeStats
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Arena

510525051Analyzed
4v4 RM · 10h ago on Oct 1, 2026· 94m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Chinese · Brazil
793
+13
🇨🇳 Bohemians · China
789
+13
🇨🇦 Italians · Canada
785
+14
🇨🇳 Huns · China
703
+17
🇸🇬 Turks · Singapore
807
-16
🇨🇳 Cumans · China
735
-15
🇨🇳 Portuguese · China
692
-13
🇨🇳 Chinese · China
689
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 2,628 12:36 19:36 31:54 ⛏ Fast Castle
20 1,940 12:35 19:01 35:15 ⛏ Fast Castle
19 1,771 11:02 15:11 35:52 ⛏ Fast Castle
18 1,662 11:08 16:52 30:45 ⛏ Fast Castle
15 1,407 11:49 24:15 34:46 ⚔ Scout Rush
13 1,200 12:24 20:04 34:28 ⛏ Fast Castle
12 1,175 11:58 18:57 34:53 ⛏ Fast Castle
5 485 12:12 20:46 —

Resources

Player Food Wood Gold Stone Spent Collected
45,430 52,860 39,390 4,960 142,640 143,701
41,730 52,105 26,180 3,015 123,030 143,402
28,410 39,550 34,730 10,840 113,530 134,873
38,280 50,250 18,035 3,415 109,980 121,873
39,360 24,655 36,175 850 101,040 131,832
49,320 27,966 11,700 2,550 91,536 95,931
32,060 18,190 15,900 3,695 69,845 74,373
11,800 6,225 3,120 750 21,895 25,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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