AoeStats
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Arena

510273485Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 38m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
898
+11
🇨🇳 Britons · China
861
+12
🇨🇳 Italians · China
831
+13
🇨🇳 Khmer · China
630
+22
🇪🇸 Khmer · Spain
826
-17
🇹🇷 Persians · Türkiye
799
-16
🇨🇦 Wei · Canada
737
-13
🇺🇸 Armenians · United States
716
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,279 13:28 21:45 25:53 ◆ FC into Fast Imp
29 1,128 10:44 16:09 30:45 ⛏ Fast Castle
21 799 12:36 17:51 31:51 ⛏ Fast Castle
18 674 10:56 22:16 — ⚔ Skirmisher Rush
17 652 10:29 16:02 32:46 ⛏ Fast Castle
16 620 11:04 17:14 35:39 ⛏ Fast Castle
11 428 10:03 17:01 28:00 ⛏ Fast Castle
11 432 13:16 20:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,360 12,390 7,770 2,350 36,870 44,311
16,400 9,295 5,795 2,150 33,640 38,342
16,010 8,860 4,335 1,500 30,705 39,043
12,310 12,085 4,210 1,600 30,205 35,762
8,895 8,545 4,180 800 22,420 25,871
10,150 4,175 4,735 3,350 22,410 22,693
6,250 7,670 3,910 850 18,680 21,036
6,295 4,855 2,760 1,425 15,335 18,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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