AoeStats
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Arena

507826365Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 58m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇻 Shu · Latvia
858
+15
🇨🇳 Chinese · China
836
+16
🇩🇪 Britons · Germany
677
+21
🇷🇺 Burgundians · Russia
829
-18
🇹🇷 Berbers · Türkiye
822
-17
🇮🇹 Khitans · Italy
815
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,050 11:26 17:55 29:51 ⛏ Fast Castle
25 1,478 11:27 19:25 47:39 ⛏ Fast Castle
22 1,249 12:06 18:59 40:57 ⛏ Fast Castle
22 1,252 12:39 23:33 41:08 ⛏ Fast Castle
19 1,095 9:57 13:54 33:45 ⛏ Fast Castle
14 793 10:21 16:35 37:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,180 28,490 10,820 2,860 61,350 81,785
24,730 18,990 9,735 2,250 55,705 66,260
23,155 17,175 11,710 3,015 55,055 59,245
14,120 17,860 14,350 3,250 49,580 59,818
20,290 19,165 5,675 1,845 46,975 54,677
14,925 14,155 9,340 1,400 39,820 46,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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