AoeStats
← Janko_22

Black Forest

507823568Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 14m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇻 Byzantines · Latvia
852
+6
🇺🇸 Persians · United States
717
+10
🇩🇪 Britons · Germany
665
+12
🇦🇷 Turks · Argentina
661
+12
🇦🇷 Lithuanians · Argentina
641
-12
🇩🇪 Bohemians · Germany
585
-10
🇨🇴 Khmer · Colombia
580
-10
🇧🇷 Chinese · Brazil
528
-8
Player eAPM Actions Feudal Castle Imperial Opening
28 420 11:31 — —
19 276 12:43 — —
15 230 10:53 — —
15 222 11:55 — — ⛏ Fast Castle
15 224 12:46 — —
14 213 9:03 — —
10 144 — — — ⛏ Fish Boom
8 117 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,450 2,205 0 0 4,655 5,807
2,375 1,259 140 0 3,774 4,070
2,500 1,010 250 0 3,760 3,764
1,975 1,452 0 0 3,427 3,861
1,750 797 50 240 2,837 3,573
1,600 1,097 50 0 2,747 3,419
1,750 779 50 0 2,579 3,282
1,900 384 50 85 2,419 2,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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