AoeStats
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Black Forest

507801252Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 52m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇻 Slavs · Latvia
857
+11
🇺🇸 Wei · United States
738
+16
🇩🇪 Romans · Germany
656
+18
🇦🇷 Goths · Argentina
800
-18
🇬🇧 Spanish · United Kingdom
706
-14
🇸🇰 Sicilians · Slovakia
685
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,070 10:41 18:16 30:42 ⛏ Fast Castle
27 1,398 16:43 33:07 39:57 ⛏ Fast Castle
20 1,068 14:50 28:11 40:11 ⛏ Fast Castle
17 868 11:21 18:52 32:48 ⛏ Fast Castle
11 560 16:25 28:14 43:50 ⚔ M@A into Archers
7 383 13:43 20:57 36:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,420 36,678 6,150 1,015 64,263 94,865
21,150 23,689 6,610 3,250 54,699 67,924
22,665 13,132 11,745 1,780 49,322 57,260
16,445 12,773 6,630 1,630 37,478 46,223
16,405 8,545 9,800 2,700 37,450 44,101
14,395 10,446 3,155 1,690 29,686 34,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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