AoeStats
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Black Forest

510826101Analyzed
4v4 RM · 15h ago on Oct 2, 2026· 56m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
864
+14
🇩🇪 Khmer · Germany
863
+14
🇳🇱 Byzantines · Netherlands
857
+14
🇫🇮 Franks · Finland
855
+14
🇪🇸 Spanish · Spain
843
-15
🇮🇹 Celts · Italy
826
-14
🇩🇪 Britons · Germany
806
-14
🇸🇪 Italians · Sweden
793
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,249 11:53 16:55 36:33 ⛏ Fast Castle
20 1,117 11:24 16:23 32:11 ⛏ Fast Castle
19 1,106 12:51 16:59 31:56 ⛏ Fast Castle
18 1,025 13:03 21:54 38:37 ⛏ Fast Castle
16 935 12:20 20:06 35:03 ⛏ Fast Castle
14 792 13:13 23:19 34:19 ⛏ Fast Castle
14 804 13:15 21:45 32:00 ⛏ Fast Castle
12 685 13:06 17:43 36:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,305 26,970 21,950 3,795 88,020 96,078
47,395 15,535 20,355 850 84,135 99,324
33,765 15,238 18,755 5,065 72,823 77,967
22,045 15,945 17,490 2,025 57,505 69,819
20,685 22,080 9,240 2,435 54,440 58,468
11,200 17,425 14,135 3,250 46,010 62,508
12,270 10,804 12,455 1,535 37,064 38,613
10,420 12,755 11,955 1,740 36,870 39,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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