AoeStats
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Arena

510733752Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 42m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Aztecs · Brazil
902
+13
🇧🇪 Vikings · Belgium
838
+16
🇫🇮 Franks · Finland
838
+16
🇬🇭 Celts · Ghana
703
+21
🇨🇳 Poles · China
914
-35
🇸🇬 Huns · Singapore
823
-16
🇸🇰 Britons · Slovakia
814
-16
🇪🇸 Italians · Spain
781
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,269 11:05 16:38 29:49 ⛏ Fast Castle
24 1,000 10:41 15:13 30:56 ⛏ Fast Castle
23 988 10:25 17:03 33:42 ⛏ Fast Castle
19 806 10:59 19:56 37:24 ⛏ Fast Castle
18 775 12:11 17:27 37:59 ⛏ Fast Castle
17 726 8:59 18:57 36:35 ⛏ Fast Castle
16 696 13:16 17:28 41:41 ⚔ FC into Scouts
8 329 15:30 24:34 37:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,815 15,980 16,595 1,700 58,090 64,726
23,125 19,660 11,165 1,025 54,975 58,490
19,230 16,010 7,065 1,825 44,130 48,577
16,745 13,240 6,595 3,100 39,680 49,944
22,685 9,045 6,690 1,055 39,475 48,599
16,460 6,275 7,475 1,500 31,710 37,797
17,775 6,290 5,795 1,500 31,360 34,644
8,575 7,955 3,595 2,205 22,330 29,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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