AoeStats
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Arabia

510728931Analyzed
4v4 RM · 19h ago on Oct 2, 2026· 49m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1019
+14
🇷🇺 Aztecs · Russia
988
+16
🇨🇳 Chinese · China
959
+17
🇨🇳 Magyars · China
907
+19
🇪🇸 Khmer · Spain
1047
-19
🇫🇷 Bulgarians · France
1042
-20
🇧🇪 Chinese · Belgium
973
-16
🇫🇮 Franks · Finland
849
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,501 9:09 23:40 — ⚔ Scout Rush
40 1,990 9:21 23:06 36:20 ⚔ Scout Rush
37 1,821 11:40 16:47 36:10 ⛏ Fast Castle
31 1,524 13:26 17:12 22:18 ◆ FC into Fast Imp
31 1,508 11:23 22:45 43:23 ⚔ Drush
27 1,319 11:42 26:44 —
24 1,176 11:28 20:14 38:19 ⛏ Fast Castle
16 805 10:47 17:04 35:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,860 16,427 13,015 3,100 59,402 65,820
19,685 16,825 10,825 4,250 51,585 52,097
19,780 15,133 12,350 4,305 51,568 56,111
20,825 13,085 10,270 2,400 46,580 67,111
18,090 7,708 4,220 2,350 32,368 37,760
9,225 8,447 12,020 1,560 31,252 35,323
13,245 8,930 3,615 1,665 27,455 31,616
10,270 9,110 1,075 500 20,955 21,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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