AoeStats
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Black Forest

510586271Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 60m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
876
+11
🇲🇽 Huns · Mexico
869
+12
🇫🇮 Franks · Finland
836
+13
🇵🇱 Vietnamese · Poland
795
+14
🇮🇳 Teutons · India
809
-14
🇮🇳 Mongols · India
788
-13
🇮🇳 Turks · India
755
-12
🇮🇳 Khmer · India
720
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 2,201 13:26 20:12 34:28 ⛏ Fast Castle
23 1,397 15:59 25:11 40:07 ⚔ Archer Rush
20 1,225 17:00 29:16 — ⚔ Scout Rush
18 1,099 11:39 16:48 32:20 ⛏ Fast Castle
16 944 15:40 25:37 46:13 ⚔ Scout Rush
15 897 14:31 19:25 42:20 ⛏ Fast Castle
14 853 15:34 20:44 28:56 ◆ FC into Fast Imp
13 804 10:26 19:27 35:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,845 19,441 20,890 4,790 78,966 82,107
26,380 30,075 12,705 2,800 71,960 84,716
31,410 7,818 9,465 5,510 54,203 61,382
23,200 11,579 16,755 1,600 53,134 64,231
21,650 14,265 12,420 1,600 49,935 70,232
17,660 14,699 6,470 635 39,464 46,001
12,040 14,875 5,270 2,050 34,235 37,480
7,990 4,059 2,560 2,245 16,854 17,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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