AoeStats
← 酥凉

Nomad

510335807Analyzed
2v2 RM · 16h ago on Sep 30, 2026· 73m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1009
+16
🇷🇺 Huns · Russia
974
+17
🇨🇳 Huns · China
1017
-17
🇨🇳 Huns · China
994
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,489 17:01 26:15 61:20 ⚔ Fish Boom into Drush into Archers
26 1,917 15:14 19:55 — ⚔ Archers FC
26 1,946 16:59 20:37 52:15 ⚔ Fish Boom FC into Towers
25 1,817 16:12 27:30 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,150 26,952 12,755 3,180 71,037 77,424
16,080 14,685 10,975 2,500 44,240 47,326
10,235 9,392 3,770 4,910 28,307 29,806
6,730 6,690 1,100 3,325 17,845 18,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.