AoeStats
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Black Forest

510638221Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 47m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
847
+13
🇧🇷 Persians · Brazil
840
+13
🇹🇷 Turks · Türkiye
732
+18
🇵🇰 Celts · Pakistan
654
+22
🇺🇸 Franks · United States
840
-19
🇳🇱 Vietnamese · Netherlands
809
-18
🇨🇴 Bohemians · Colombia
773
-16
🇺🇸 Celts · United States
686
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 756 13:35 21:31 35:28 ⛏ Fish Boom FC
15 737 19:32 30:41 — ⚔ M@A into Towers into Fish Boom into Skirms
15 733 13:14 19:37 32:18 ⛏ Fast Castle
15 706 17:43 31:49 — ⚔ M@A Rush
13 620 15:07 23:16 35:02 ⛏ Fast Castle
13 611 12:52 17:32 31:10 ⛏ Fast Castle
11 512 15:10 26:58 39:21 ⚔ Fish Boom into Towers
9 450 14:34 30:28 44:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,285 16,505 16,180 2,250 64,220 81,374
22,600 12,726 12,235 3,280 50,841 55,948
14,295 19,625 12,025 3,075 49,020 51,487
15,235 19,807 10,510 2,460 48,012 64,269
19,120 11,620 10,845 5,600 47,185 56,757
12,935 13,013 2,025 1,670 29,643 32,147
12,635 5,812 2,330 1,405 22,182 25,768
7,960 6,363 1,340 730 16,393 21,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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