AoeStats
← Javi Radical692

Black Forest

509721871Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 62m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
692
+15
🇫🇷 Vietnamese · France
688
+15
🇫🇷 Byzantines · France
601
+20
🇨🇴 Britons · Colombia
673
-17
🇦🇷 Vikings · Argentina
671
-17
🇧🇷 Huns · Brazil
666
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,524 17:43 29:16 35:34 ⛏ Fast Castle
21 1,326 14:15 25:14 37:59 ⚔ Archer Rush
18 1,100 19:29 29:46 38:06 ⛏ Fish Boom FC
17 1,064 13:23 24:55 38:51 ⚔ Towers FC
17 1,079 13:12 21:10 30:56 ⛏ Fish Boom FC
15 934 12:39 24:32 40:53 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
36,320 18,020 19,135 3,385 76,860 97,633
25,845 18,366 20,990 2,350 67,551 79,620
22,070 26,593 15,605 2,935 67,203 76,315
22,590 31,926 8,345 3,385 66,246 70,837
24,440 23,595 14,975 2,945 65,955 89,266
16,645 20,692 11,620 3,590 52,547 59,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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