AoeStats
← Javi Radical692

Pilgrims

509675890Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 158m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
763
+33
🇹🇷 Italians · Türkiye
718
+26
🇹🇷 Turks · Türkiye
611
+20
🇨🇳 Japanese · China
760
-29
🇨🇱 Britons · Chile
741
-18
🇹🇷 Aztecs · Türkiye
680
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 6,921 12:43 22:09 46:57 ⛏ Fish Boom into Fire Galleys FC
32 5,098 15:46 41:30 81:36 ⚔ Fish Boom into Drush into Scouts into Fire Galleys into Skirms
18 2,802 11:54 23:35 35:47 ⚔ Fish Boom into Scouts
16 2,578 14:02 28:56 45:54
13 1,990 11:39 20:15 44:39 ⛏ Fish Boom into Galleys FC
5 760 14:52 27:08 51:42 ⚔ Drush into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
71,110 72,950 76,670 5,545 226,275 279,529
83,075 53,953 80,880 5,275 223,183 245,070
51,355 46,273 45,325 7,575 150,528 165,652
37,905 56,926 29,890 7,225 131,946 140,908
40,915 29,955 11,660 1,200 83,730 104,304
8,320 7,770 3,265 1,500 20,855 46,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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