AoeStats
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Nomad

510204094Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 46m 22s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Koreans · Peru
1270
+14
🇺🇸 Franks · United States
1255
+15
🇦🇷 Turks · Argentina
1384
-20
🇦🇷 Persians · Argentina
1077
-9
Player eAPM Actions Feudal Castle Imperial Opening
47 2,174 13:13 23:07 38:39 ⛏ Fish Boom into Fire Galleys FC
39 1,826 15:10 19:04 35:08 ⛏ Fish Boom FC
36 1,651 13:35 20:53 35:33 ⛏ Fish Boom FC
19 891 15:06 19:07 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,845 22,595 10,575 2,250 47,265 53,285
13,075 17,518 9,870 1,600 42,063 45,584
9,450 7,394 950 4,530 22,324 22,076
8,145 7,786 3,970 2,385 22,286 25,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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