AoeStats
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Coastal Forest

503216414Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 70m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
1034
+14
🇺🇸 Spanish · United States
1032
+14
🇺🇸 Spanish · United States
985
+16
🇺🇸 Celts · United States
944
+18
🇸🇪 Inca · Sweden
1024
-17
🇹🇷 Slavs · Türkiye
989
-16
🇹🇷 Burgundians · Türkiye
973
-15
🇮🇪 Turks · Ireland
972
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,654 11:15 16:21 37:21 ⛏ Fast Castle
35 2,462 12:04 17:51 31:14 ⛏ Fast Castle
34 2,411 13:01 21:29 35:20 ⛏ Fish Boom FC
28 1,960 10:41 15:41 28:26 ⛏ Fast Castle
27 1,885 11:16 26:33 43:25 ⛏ Fast Castle
22 1,538 13:20 17:41 39:13 ⛏ Fish Boom FC into Galleys
21 1,448 13:26 19:16 35:52 ⛏ FC into Fish Boom
16 1,105 15:13 21:18 44:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,750 37,100 39,650 11,825 118,325 142,643
64,375 20,472 29,020 2,555 116,422 117,964
27,090 51,785 30,070 2,395 111,340 124,184
42,980 33,549 18,000 6,495 101,024 104,773
40,080 33,768 14,965 2,905 91,718 94,441
25,190 35,542 18,220 5,175 84,127 109,168
47,165 16,854 11,790 1,775 77,584 94,279
10,650 21,941 15,470 3,715 51,776 53,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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