AoeStats
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Arena

509126224Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 37m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Bohemians · Slovakia
966
+14
🇹🇷 Franks · Türkiye
949
+14
🇫🇷 Khmer · France
919
-14
🇫🇷 Franks · France
918
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 830 10:29 18:22 30:36 ⛏ Fast Castle
22 823 11:24 15:06 28:28 ⛏ Fast Castle
15 552 12:38 18:05 31:23 ⛏ Fast Castle
12 462 12:05 18:44 32:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,125 13,335 5,835 2,355 35,650 39,358
13,660 10,830 5,580 1,385 31,455 34,715
13,025 9,110 5,935 1,655 29,725 33,904
12,280 7,745 6,110 1,790 27,925 32,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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