AoeStats
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Baltic

510836791Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 44m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Dravidians · Italy
788
+11
🇧🇷 Britons · Brazil
740
+12
🇪🇸 Portuguese · Spain
724
+13
🇹🇷 Persians · Türkiye
646
+16
🇩🇪 Saracens · Germany
739
-16
🇦🇷 Turks · Argentina
688
-14
🇳🇱 Burgundians · Netherlands
664
-13
🇲🇽 Cumans · Mexico
551
-9
Player eAPM Actions Feudal Castle Imperial Opening
23 1,044 10:40 16:49 34:00 ⛏ Fast Castle
20 898 12:54 17:49 34:22 ⛏ Fast Castle
19 863 13:43 17:25 28:34 ⛏ FC into Fish Boom
17 755 11:42 20:40 33:29 ⛏ Fish Boom FC
15 668 15:16 22:06 32:37 ⛏ Fish Boom FC
14 643 13:53 21:08 31:43 ⛏ Fish Boom FC into Fire Galleys
11 505 13:55 26:38 44:56 ⛏ Fast Castle
8 382 13:09 30:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,170 15,045 8,760 1,700 45,675 52,589
14,915 14,900 7,720 1,875 39,410 47,372
15,225 12,891 7,245 3,985 39,346 43,585
13,745 15,500 8,375 1,400 39,020 49,353
12,200 12,085 9,500 2,140 35,925 42,573
10,200 15,770 6,983 1,550 34,503 56,156
9,600 7,610 3,870 1,240 22,320 29,200
6,350 8,485 1,625 2,065 18,525 26,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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