AoeStats
← Melromarc

Nomad

510740960Analyzed
3v3 RM · 18h ago on Oct 2, 2026· 41m 23s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mapuche · Germany
1146
+13
🇩🇪 Persians · Germany
1076
+16
🇩🇪 Dravidians · Germany
958
+58
🇦🇺 Hindustanis · Australia
1112
-18
🇦🇺 Italians · Australia
1099
-18
🇨🇳 Huns · China
1007
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,487 13:34 17:36 36:12 ⛏ Fish Boom FC into Fire Galleys
34 1,418 14:30 21:19 39:04 ⛏ Fish Boom FC
32 1,317 15:51 26:43 — ⚔ Fish Boom into Drush
25 1,021 14:17 22:07 — ⛏ Fish Boom into Fire Galleys FC
21 879 14:13 20:33 35:14 ⛏ Fish Boom FC
20 814 14:37 22:29 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
14,385 13,658 5,845 1,735 35,623 38,527
13,450 10,214 7,655 1,505 32,824 40,133
14,645 11,521 3,315 2,820 32,301 46,273
7,100 14,504 7,005 1,775 30,384 33,591
8,905 8,432 3,555 2,350 23,242 24,638
7,670 6,475 1,195 2,510 17,850 24,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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