AoeStats
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Northern Isles

510503421Analyzed
1v1 RM · 2d ago on Oct 1, 2026· 49m 5s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Wu · United Kingdom
1358
+18
🇪🇸 Italians · Spain
1396
-18
Player eAPM Actions Feudal Castle Imperial Opening
56 2,741 9:34 21:02 36:30 ◆ Fire Galleys into Galleys FC
38 1,876 10:23 22:19 46:31 ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
12,710 18,010 11,220 3,575 45,515 47,784
10,000 13,755 7,125 1,400 32,280 34,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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