AoeStats
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Arena

509705578Analyzed
1v1 RM · 4d ago on Sep 27, 2026· 81m 22s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Franks · Ireland
802
+29
🇺🇸 Teutons · United States
812
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,888 10:47 15:24 33:35 ⛏ Fast Castle
25 1,997 9:55 16:56 36:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,060 36,731 24,910 3,645 106,346 109,092
25,530 35,430 24,815 4,905 90,680 108,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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