AoeStats
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Arena

509721428Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 47m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
567
+8
🇺🇸 Persians · United States
566
+8
🇧🇷 Vietnamese · Brazil
409
-9
🇻🇪 Bohemians · Venezuela
350
-7
Player eAPM Actions Feudal Castle Imperial Opening
17 786 11:24 21:26 43:46 ⛏ Fast Castle
10 487 10:57 17:45 30:44 ⛏ Fast Castle
10 479 9:27 20:44 36:41 ⛏ Fast Castle
8 356 12:25 29:36 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,395 15,525 9,900 2,155 43,975 46,640
18,250 13,620 8,675 2,900 43,445 47,384
16,640 8,175 8,720 2,050 35,585 38,004
8,590 7,480 2,850 780 19,700 26,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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