AoeStats
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Arena

509578594Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 54m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Teutons · Ukraine
603
+15
🇪🇸 Persians · Spain
539
+17
🇩🇪 Mongols · Germany
572
-16
🇮🇹 Burgundians · Italy
565
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 1,203 9:52 21:48 39:16 ⛏ Fast Castle
14 776 10:52 20:50 41:25 ⛏ Fast Castle
11 612 12:20 23:58 35:46 ⛏ Fast Castle
11 620 11:59 16:36 33:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,745 17,815 16,850 4,950 67,360 79,173
30,265 17,500 11,620 3,390 62,775 71,515
19,900 15,325 11,970 3,000 50,195 65,326
20,680 10,200 11,655 2,050 44,585 55,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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