AoeStats
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Arena

510422230Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 55m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Persians · Russia
1279
+14
🇷🇺 Britons · Russia
1279
+14
🇺🇸 Bohemians · United States
1254
+15
🇨🇴 Cumans · Colombia
1291
-18
🇨🇴 Malay · Colombia
1238
-14
🇨🇴 Turks · Colombia
1154
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,818 9:50 12:53 48:02 ⛏ Fast Castle
49 2,731 10:10 20:02 35:14 ⛏ Fast Castle
44 2,480 10:06 14:58 35:04 ⛏ Fast Castle
33 1,859 9:41 14:31 32:40 ⛏ Fast Castle
31 1,719 10:56 19:37 35:44 ⛏ Fast Castle
22 1,239 11:12 15:16 28:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,645 21,935 16,785 3,750 78,115 92,621
33,505 14,970 25,345 2,350 76,170 80,985
35,760 17,454 8,350 980 62,544 69,441
19,930 24,825 11,795 3,870 60,420 87,085
25,785 20,700 8,245 1,655 56,385 60,854
17,025 16,997 12,170 965 47,157 52,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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