AoeStats
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Arena

510417129Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 33m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Persians · Russia
1246
+14
🇷🇺 Britons · Russia
1246
+14
🇺🇸 Bohemians · United States
1219
+15
🇧🇷 Sicilians · Brazil
1254
-16
🇭🇰 Malay · Hong Kong SAR China
1203
-14
🇧🇷 Goths · Brazil
1155
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 854 10:23 14:34 — ⛏ Fast Castle
25 845 9:56 14:20 27:13 ⛏ Fast Castle
21 703 9:31 14:14 — ⛏ Fast Castle
16 526 10:23 20:19 — ⛏ Fast Castle
0 9 — — —
0 12 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,225 5,640 1,780 200 14,845 20,966
5,300 3,145 1,920 1,300 11,665 13,812
3,750 3,415 1,655 2,025 10,845 13,415
2,600 1,520 410 1,025 5,555 5,232
0 0 0 0 0 0
0 0 0 0 0 100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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