AoeStats
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Arabia

510685424Analyzed
2v2 RM · 19h ago on Oct 2, 2026· 50m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
583
+12
🇦🇺 Japanese · Australia
487
+14
🇨🇦 Teutons · Canada
476
-13
🇲🇽 Cumans · Mexico
412
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 1,121 12:22 25:24 — ⚔ Archer Rush
19 984 12:14 22:02 34:29 ⛏ Fast Castle
10 484 12:12 36:48 —
8 400 11:57 25:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,250 11,986 9,570 2,365 41,171 44,907
17,345 12,125 5,110 1,700 36,280 40,012
15,500 10,117 5,765 2,150 33,532 39,244
8,345 4,700 1,350 3,250 17,645 18,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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