AoeStats
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Arena

510471890Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 57m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
448
+20
🇺🇸 Poles · United States
408
+22
🇮🇹 Portuguese · Italy
561
-22
🇨🇦 Teutons · Canada
515
-20
Player eAPM Actions Feudal Castle Imperial Opening
22 1,232 13:15 17:53 31:25 ⛏ Fast Castle
13 722 10:29 21:06 29:50 ⛏ Fast Castle
9 536 11:55 17:51 34:07 ⛏ Fast Castle
9 488 11:01 26:16 45:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,570 16,720 13,725 2,800 48,815 65,136
11,005 17,990 12,470 3,490 44,955 53,192
16,605 10,550 11,240 1,600 39,995 44,137
16,265 10,650 6,305 3,925 37,145 47,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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