AoeStats
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Black Forest

509451004Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 43m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Ethiopians · Austria
1315
+16
🇦🇹 Berbers · Austria
1302
+17
🇮🇹 Malians · Italy
1292
+17
🇹🇷 Ethiopians · Türkiye
1408
-20
1300
-16
🇹🇷 Bohemians · Türkiye
1258
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,507 11:18 14:51 38:49 ⛏ Fast Castle
37 1,603 11:28 21:29 32:39
35 1,534 10:47 14:43 36:33 ⛏ Fast Castle
32 1,398 10:11 15:06 32:08 ⛏ Fast Castle
29 1,275 11:24 15:15 32:34 ⛏ Fast Castle
22 934 9:48 22:06 34:22 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,625 15,880 13,950 3,650 60,105 73,108
16,500 20,303 4,615 2,315 43,733 46,996
21,335 10,715 6,855 2,365 41,270 45,214
14,965 13,969 7,175 1,900 38,009 41,671
16,590 10,447 9,125 1,695 37,857 44,822
10,725 12,619 8,945 765 33,054 33,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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