AoeStats
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Arena

509430364Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 47m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1399
+13
🇩🇪 Bengalis · Germany
1397
+13
1343
+15
🇹🇷 Muisca · Türkiye
1431
-17
1311
-13
🇹🇷 Spanish · Türkiye
1263
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 2,068 10:08 14:06 31:55 ⛏ Fast Castle
42 1,982 10:37 14:24 32:03 ⚔ FC into Scouts
36 1,720 10:39 14:18 28:20 ⛏ Fast Castle
32 1,505 10:37 14:40 38:05 ⛏ Fast Castle
29 1,386 10:25 13:59 28:11 ⛏ Fast Castle
26 1,251 10:44 14:40 29:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,380 18,700 20,815 985 81,880 88,393
35,310 14,205 22,190 950 72,655 88,545
28,675 19,545 14,100 2,350 64,670 73,943
25,840 21,575 9,840 3,165 60,420 70,186
17,675 15,228 10,200 3,080 46,183 50,875
16,325 14,025 11,760 1,085 43,195 49,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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