AoeStats
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Baltic

510302809Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 53m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Malay · Georgia
677
+18
🇦🇷 Vikings · Argentina
677
+18
🇩🇪 Vikings · Germany
739
-18
🇩🇪 Magyars · Germany
723
-18
Player eAPM Actions Feudal Castle Imperial Opening
19 999 10:18 24:30 29:54 ⛏ Fast Imperial
19 1,023 11:15 18:28 33:37 ⛏ Fish Boom into Galleys FC
17 928 11:56 23:40 40:45 ⚔ Fish Boom into Fire Galleys FC into Archers
7 383 13:46 25:39 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,145 22,365 9,135 2,250 52,895 68,161
15,465 14,297 9,375 2,750 41,887 52,073
16,555 11,305 10,175 1,950 39,985 53,155
7,775 10,235 3,745 2,145 23,900 26,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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