AoeStats
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MegaRandom

509603858Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 63m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
678
+20
🇨🇱 Franks · Chile
590
+40
🇩🇪 Magyars · Germany
761
-22
🇩🇪 Malians · Germany
744
-21
Player eAPM Actions Feudal Castle Imperial Opening
30 1,883 12:41 17:36 35:56 ⛏ Fast Castle
24 1,544 11:45 25:19 50:02
16 1,040 11:12 21:42 39:14 ⚔ Scout Rush
7 460 15:19 25:30 52:19 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,510 19,450 12,025 2,800 54,785 71,894
14,195 20,867 11,105 4,510 50,677 61,336
18,865 10,955 10,190 2,800 42,810 46,543
11,365 12,145 7,995 1,500 33,005 43,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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