AoeStats
← lea.antonia2001

MegaRandom

509599305Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 39m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
833
+13
🇨🇴 Bohemians · Colombia
715
+18
🇩🇪 Magyars · Germany
777
-16
🇩🇪 Malians · Germany
759
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,047 12:56 18:33 24:59 ⛏ Fish Boom FC
17 661 11:19 21:07 29:43 ⛏ Fish Boom into Fire Galleys FC
16 631 14:19 20:21 35:05 ⛏ Fish Boom into Fire Galleys FC
8 306 13:53 29:15 36:55 ⛏ Fish Boom into Fire Galleys into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
10,475 15,279 7,950 1,600 35,304 41,292
9,275 10,220 4,315 2,250 26,060 30,148
9,045 12,760 3,090 850 25,745 32,518
6,645 7,620 3,455 650 18,370 20,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.