AoeStats
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MegaRandom

510766604Analyzed
2v2 RM · 13h ago on Oct 2, 2026· 119m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Muisca · China
1023
+10
🇨🇳 Magyars · China
800
+19
🇨🇳 Cumans · China
888
-15
🇨🇳 Maya · China
869
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 4,499 11:19 18:12 35:59 ⛏ Fast Castle
31 3,675 12:00 15:55 33:53 ⛏ Fast Castle
27 3,203 12:14 17:51 38:18 ⛏ Fast Castle
20 2,369 12:18 24:52 41:05 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
73,005 71,671 20,035 1,730 166,441 196,590
69,030 46,335 37,975 2,250 155,590 209,084
73,110 61,042 12,940 3,200 150,292 153,227
31,960 16,375 28,995 1,900 79,230 86,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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