AoeStats
← TKDanis

Arabia

510727845Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 16m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1038
+11
🇨🇳 Armenians · China
1011
+12
🇮🇹 Magyars · Italy
943
-12
🇮🇹 Spanish · Italy
908
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 585 10:11 — —
28 464 10:07 — — ⚔ M@A Rush
25 425 11:13 — —
17 276 12:35 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,425 1,990 250 0 5,665 6,366
3,510 1,515 420 0 5,445 6,414
2,400 1,568 50 0 4,018 5,697
1,825 1,949 50 0 3,824 4,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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