AoeStats
← TKDanis

Arabia

510721950Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 41m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1039
+15
🇳🇿 Burgundians · New Zealand
1000
+54
🇨🇳 Vietnamese · China
1039
-17
🇨🇳 Wei · China
1010
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,679 11:43 17:19 — ⛏ Fast Castle
37 1,542 10:21 19:15 36:55
35 1,448 9:50 21:17 36:44 ⚔ Scout Rush
26 1,098 13:11 17:55 41:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,225 10,539 6,375 1,700 37,839 42,248
13,090 7,160 7,520 1,400 29,170 31,889
10,400 10,195 6,065 850 27,510 31,386
8,095 6,964 3,035 2,395 20,489 21,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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