AoeStats
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Fortress

508449577Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 38m 48s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1330
+14
🇷🇺 Hindustanis · Russia
1323
+14
🇩🇪 Burgundians · Germany
1322
+14
🇬🇷 Portuguese · Greece
1251
+17
🇨🇳 Khmer · China
1354
-17
🇹🇼 Khmer · Taiwan
1292
-15
🇹🇼 Bengalis · Taiwan
1259
-14
🇮🇳 Romans · India
1246
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,445 8:28 17:09 28:25 ⛏ Fast Castle
36 1,388 7:58 11:39 23:45 ⛏ Fast Castle
29 1,118 8:20 12:06 32:00 ⛏ Fast Castle
29 1,137 7:25 10:48 26:40 ⛏ Fast Castle
29 1,137 8:25 11:17 25:40 ⛏ Fast Castle
20 775 6:46 12:54 27:20 ⛏ Fast Castle
19 748 8:54 14:05 24:04 ⛏ Fast Castle
15 568 5:38 12:50 29:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,035 13,440 15,845 3,580 57,900 61,832
26,100 12,680 17,115 1,600 57,495 66,956
26,295 14,195 11,595 2,490 54,575 59,516
25,855 12,205 10,760 2,675 51,495 58,682
26,470 13,228 8,375 2,495 50,568 60,066
14,945 16,960 9,535 2,410 43,850 52,885
14,395 12,795 3,815 2,745 33,750 36,717
11,380 13,358 6,630 1,080 32,448 35,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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