AoeStats
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Nomad

507749776Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 85m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Dravidians · Sweden
1257
+14
🇮🇳 Koreans · India
1199
+18
🇺🇸 Malay · United States
1219
-16
🇺🇸 Lithuanians · United States
1218
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 4,013 13:31 18:53 42:39 ⛏ Fish Boom FC
43 3,690 11:38 16:52 50:44 ⛏ Fish Boom into Galleys FC
37 3,127 14:05 18:47 62:32 ⛏ Fish Boom FC
32 2,698 15:26 21:55 40:33 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
50,215 46,462 13,910 6,325 116,912 119,883
53,160 25,926 23,340 7,730 110,156 112,521
29,365 52,149 16,935 4,150 102,599 111,163
17,100 25,290 16,535 8,090 67,015 73,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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