AoeStats
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Nomad

507531612Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 51m 22s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Koreans · India
1183
+16
🇲🇽 Mongols · Mexico
1181
+16
🇲🇽 Hindustanis · Mexico
1185
-16
🇲🇽 Chinese · Mexico
1184
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,290 14:11 23:38 — ⚔ Fish Boom into Archers
38 1,928 12:32 19:39 47:14 ⚔ Fish Boom into Archers
33 1,679 13:46 19:37 46:17 ⚔ Fish Boom into Galleys FC into Towers
33 1,720 13:11 19:26 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
21,405 20,095 10,120 1,800 53,420 54,392
11,525 16,039 7,170 4,025 38,759 43,305
9,100 14,546 9,560 2,150 35,356 39,112
14,230 8,559 8,680 2,995 34,464 36,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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