AoeStats
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Nomad

507524812Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 50m 33s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Khmer · Poland
1196
+14
🇮🇳 Koreans · India
1168
+15
🇦🇷 Vietnamese · Argentina
1154
-15
🇦🇷 Saracens · Argentina
1141
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,421 12:21 25:39 42:58 ⚔ Fish Boom into Fire Galleys into Archers into Skirms
41 2,055 15:52 19:57 50:03 ⛏ Fish Boom FC
34 1,738 13:29 23:03 43:43 ⛏ Fish Boom into Fire Galleys FC
32 1,599 12:25 23:36 44:31 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,000 23,698 9,080 2,490 47,268 49,950
17,130 16,356 4,805 3,195 41,486 43,343
11,530 15,705 12,385 875 40,495 41,053
9,995 8,600 4,335 2,925 25,855 26,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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