AoeStats
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MegaRandom

507517951Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 55m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Khmer · Poland
1184
+12
🇮🇳 Koreans · India
1155
+13
🇮🇹 Celts · Italy
1129
-13
🇪🇸 Lithuanians · Spain
1068
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,927 10:31 22:23 33:59 ⚔ Archers into Scouts
35 1,947 10:42 21:34 39:08 ⚔ Fish Boom into Archers
27 1,503 10:16 18:13 28:13 ⚔ Fish Boom into M@A FC
15 846 12:49 21:35 35:30 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,465 32,630 16,110 2,880 70,085 85,702
27,060 9,460 16,165 2,925 55,610 60,116
21,010 13,034 4,845 2,025 40,914 43,717
10,570 11,755 5,725 755 28,805 30,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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