AoeStats
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Arena

507512490Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 41m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1216
+14
🇹🇼 Burgundians · Taiwan
1145
+17
🇮🇳 Koreans · India
1171
-16
🇹🇼 Slavs · Taiwan
1156
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,853 11:21 14:53 28:17 ⛏ Fast Castle
43 1,779 12:18 19:45 34:14 ⛏ Fast Castle
40 1,635 10:38 15:10 28:50 ⛏ Fast Castle
32 1,307 8:36 22:30 39:17 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
40,150 15,131 16,425 4,395 76,101 79,165
18,405 15,805 6,505 2,800 43,515 47,901
14,040 10,625 5,415 1,780 31,860 40,507
9,920 7,692 4,490 2,475 24,577 26,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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