AoeStats
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Black Forest

507303242Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 55m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1297
+12
🇺🇸 Malians · United States
1182
+17
🇬🇧 Vietnamese · United Kingdom
1162
+17
🇫🇷 Persians · France
1160
+17
🇮🇳 Koreans · India
1233
-17
🇮🇳 Italians · India
1208
-16
🇹🇼 Poles · Taiwan
1194
-16
🇻🇳 Goths · Vietnam
1154
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 3,417 12:43 16:47 36:00 ⛏ Fast Castle
46 2,528 14:11 19:36 31:53 ⛏ Fast Castle
41 2,271 14:14 19:34 38:08 ⛏ Fast Castle
34 1,876 10:55 17:43 34:15 ⛏ Fast Castle
31 1,710 13:40 25:37 36:46 ⚔ Towers into Archers
27 1,517 16:00 19:33 32:45 ⛏ Fast Castle
23 1,302 10:47 15:09 33:20 ⛏ Fast Castle
21 1,193 11:03 17:42 36:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,295 22,460 32,420 4,805 126,980 133,488
37,745 38,510 16,750 3,190 96,195 106,287
46,065 20,412 20,310 2,570 89,357 104,404
39,340 30,865 13,130 2,900 86,235 91,390
32,260 19,948 18,455 4,110 74,773 86,299
34,795 17,058 14,670 3,035 69,558 76,287
13,325 29,141 17,395 4,530 64,391 81,229
14,045 15,493 7,130 4,050 40,718 45,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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