AoeStats
← IdliDosa

Arena

507293190Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 3m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
1238
+14
1197
+15
🇦🇺 Dravidians · Australia
1119
+18
🇹🇼 Sicilians · Taiwan
1111
+19
🇪🇸 Portuguese · Spain
1198
-17
🇷🇴 Bohemians · Romania
1180
-17
🇫🇷 Ethiopians · France
1173
-16
🇦🇪 Lithuanians · United Arab Emirates
1164
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 154 — — —
37 123 — — —
37 123 — — —
34 112 — — —
22 74 — — —
19 63 — — —
17 55 — — —
14 45 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 100 0 0 550 533
400 125 0 0 525 401
250 125 0 0 375 358
250 100 0 0 350 282
150 75 0 0 225 262
200 0 0 0 200 276
0 125 0 0 125 205
0 50 50 0 100 120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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