AoeStats
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Arabia

507095548Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 48m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1256
+14
🇧🇩 Britons · Bangladesh
1243
+14
🇮🇳 Magyars · India
1223
+15
🇧🇩 Khmer · Bangladesh
1208
+24
🇨🇳 Koreans · China
1252
-17
🇨🇴 Ethiopians · Colombia
1215
-15
🇬🇧 Shu · United Kingdom
1194
-14
🇹🇷 Muisca · Türkiye
1135
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,641 8:54 21:17 36:21 ⚔ Archer Rush
53 2,572 9:24 24:00 38:58 ⚔ Scout Rush
42 2,050 9:14 25:09 45:10 ⚔ Archer Rush
37 1,794 9:09 22:06 39:22 ⚔ Scout Rush
35 1,706 11:40 16:06 40:26 ⛏ Fast Castle
33 1,617 10:11 26:04 39:47 ⚔ Archers into Skirms
29 1,400 10:41 21:07 — ⚔ Archer Rush
24 1,147 9:46 33:02 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,930 31,588 10,625 3,300 74,443 79,591
22,450 21,133 11,185 1,500 56,268 62,116
23,585 11,485 13,635 3,000 51,705 55,563
22,950 8,975 12,620 855 45,400 50,649
16,920 15,423 10,715 1,750 44,808 49,457
12,940 10,679 3,255 1,525 28,399 33,554
11,445 8,526 2,825 3,000 25,796 26,414
6,770 7,687 990 1,655 17,102 18,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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