AoeStats
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Nomad

507088982Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 51m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Lithuanians · India
1289
+15
🇨🇳 Vietnamese · China
1235
+17
🇦🇷 Spanish · Argentina
1219
+18
🇮🇳 Japanese · India
1204
+19
🇫🇷 Dravidians · France
1281
-18
🇨🇴 Italians · Colombia
1268
-17
🇸🇮 Saracens · Slovenia
1261
-17
🇺🇸 Japanese · United States
1251
-17
Player eAPM Actions Feudal Castle Imperial Opening
77 3,979 14:53 20:34 — ⛏ Fast Castle
52 2,671 11:49 23:21 44:21 ⚔ Fish Boom into Scouts
39 2,011 14:17 21:51 42:54 ⛏ Fish Boom into Galleys FC
34 1,765 13:22 25:12 — ⛏ Fish Boom into Fire Galleys into Galleys FC
32 1,656 17:08 25:58 37:18 ⛏ Fish Boom into Fire Galleys into Galleys FC
30 1,570 13:12 23:10 46:40 ⚔ Fish Boom into Archers
26 1,329 15:10 19:18 38:09 ⛏ Fish Boom FC
23 1,209 12:59 18:15 38:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,260 23,153 14,505 7,000 70,918 71,813
19,145 16,573 10,625 5,245 51,588 57,566
22,045 15,431 11,875 2,045 51,396 54,641
12,215 21,588 9,935 2,350 46,088 51,212
13,125 17,300 7,925 2,350 40,700 41,573
17,050 10,330 8,130 2,180 37,690 37,529
13,755 14,234 5,700 1,240 34,929 37,882
7,015 10,874 1,140 425 19,454 22,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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