AoeStats
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Black Forest

507083565Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 46m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1252
+15
🇹🇷 Britons · Türkiye
1246
+15
🇺🇸 Ethiopians · United States
1235
+16
🇫🇷 Khmer · France
1232
+16
🇻🇳 Saracens · Vietnam
1271
-16
🇦🇷 Britons · Argentina
1235
-16
🇮🇳 Wu · India
1219
-15
🇬🇧 Italians · United Kingdom
1212
-15
Player eAPM Actions Feudal Castle Imperial Opening
74 3,456 12:11 17:25 30:53 ⛏ Fish Boom FC
65 3,039 11:53 18:33 37:41 ⛏ Fast Castle
59 2,727 12:49 21:49 37:09 ⚔ Fish Boom into Skirms
38 1,752 11:26 15:37 31:02 ⛏ Fish Boom FC
31 1,460 12:16 15:03 27:32 ⛏ Fish Boom FC
26 1,188 11:03 15:22 30:28 ⛏ Fast Castle
21 989 13:21 19:50 32:17 ⛏ Fish Boom FC
19 894 10:43 14:57 34:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,870 30,027 21,825 3,015 82,737 84,492
35,375 15,790 15,585 4,570 71,320 79,738
28,560 24,205 15,900 2,150 70,815 77,720
11,200 26,820 16,265 2,900 57,185 63,589
13,675 21,849 15,155 3,070 53,749 70,450
17,300 22,713 9,720 3,040 52,773 58,335
19,830 20,029 8,585 1,120 49,564 52,744
17,680 15,542 3,955 1,700 38,877 44,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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