AoeStats
← IdliDosa

Nomad

506879979Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 52m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1232
+17
🇯🇵 Spanish · Japan
1211
+18
🇮🇳 Japanese · India
1201
+18
🇹🇼 Burmese · Taiwan
1176
+18
🇦🇺 Malay · Australia
1260
-18
🇨🇴 Mongols · Colombia
1250
-18
🇲🇽 Wu · Mexico
1249
-18
🇬🇧 Vietnamese · United Kingdom
1230
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,001 12:27 17:55 35:17 ⛏ Fish Boom FC
31 1,640 12:20 20:12 — ⛏ Fish Boom FC
27 1,405 15:00 23:44 — ⛏ Fish Boom into Galleys into Fire Galleys FC
27 1,413 15:27 19:54 42:09 ⛏ Fish Boom FC
27 1,414 13:42 19:15 29:24 ⛏ Fast Castle
24 1,252 15:52 21:22 34:59 ⛏ Fish Boom FC
20 1,045 15:10 27:46 39:46 ⛏ Fish Boom FC
16 826 14:58 20:06 32:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,330 19,796 19,110 1,560 74,796 83,249
30,335 22,178 20,910 1,250 74,673 79,072
21,330 18,655 12,835 5,250 58,070 61,197
22,910 14,779 11,725 2,525 51,939 55,929
13,610 17,880 8,915 3,565 43,970 46,286
11,950 12,783 6,390 3,955 35,078 39,723
9,120 18,074 4,190 2,750 34,134 34,439
6,925 10,360 1,935 400 19,620 19,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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