AoeStats
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Arena

506872738Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 53m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1250
+15
1184
+17
🇹🇷 Romans · Türkiye
1129
+20
🇹🇷 Celts · Türkiye
1125
+19
🇪🇸 Poles · Spain
1236
-19
🇮🇳 Japanese · India
1219
-18
🇮🇹 Goths · Italy
1196
-17
🇪🇸 Bohemians · Spain
1195
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,697 11:33 15:23 36:34 ⛏ Fast Castle
32 1,722 11:33 16:23 33:52 ⛏ Fast Castle
32 1,709 11:29 15:19 33:06 ⛏ Fast Castle
29 1,566 10:42 15:12 27:53 ⛏ Fast Castle
25 1,326 10:42 17:33 30:53 ⛏ Fast Castle
21 1,101 11:11 14:58 30:02 ⛏ Fast Castle
19 1,019 10:43 15:46 45:20 ⛏ Fast Castle
13 668 11:17 19:51 53:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,445 16,771 17,140 2,455 82,811 87,856
41,805 15,085 20,190 4,800 81,880 96,419
36,110 14,455 20,610 6,900 78,075 83,264
28,285 31,514 14,935 2,755 77,489 86,569
26,070 20,080 9,525 950 56,625 58,280
18,290 21,980 12,265 2,800 55,335 71,017
24,355 15,970 10,620 3,200 54,145 62,616
6,170 8,273 2,930 1,995 19,368 21,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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