AoeStats
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Arena

506696578Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 55m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Slavs · France
1248
+16
🇫🇷 Ethiopians · France
1228
+17
🇦🇷 Lithuanians · Argentina
1224
+17
🇳🇴 Teutons · Norway
1223
+17
🇩🇪 Japanese · Germany
1283
-18
🇭🇰 Burgundians · Hong Kong SAR China
1252
-17
🇩🇪 Cumans · Germany
1238
-16
🇮🇳 Malay · India
1235
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,866 11:32 15:08 38:35 ⛏ Fast Castle
43 2,377 11:13 15:09 34:59 ⚔ FC into Scouts
40 2,215 12:46 17:25 29:01 ⛏ Fast Castle
36 1,968 10:14 16:25 29:12 ⛏ Fast Castle
35 1,914 9:32 21:21 37:10 ⛏ Fast Castle
27 1,482 11:20 27:51 39:35 ⛏ Fast Castle
26 1,439 11:33 16:15 50:29 ⛏ Fast Castle
24 1,305 10:48 26:50 49:41 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
40,340 19,455 30,030 3,580 93,405 111,470
42,390 12,025 24,795 300 79,510 90,687
32,430 17,000 15,210 2,425 67,065 76,910
19,835 25,300 15,400 2,270 62,805 75,018
26,900 16,515 14,305 600 58,320 62,272
17,150 13,525 5,460 3,730 39,865 44,553
16,865 13,609 5,325 2,380 38,179 40,324
12,590 10,350 3,095 3,025 29,060 29,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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